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  1. Computer Science Computer Science
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  3. Bachelor’s Bachelor’s
  4. Bachelor in Immersive Technologies Bachelor in Immersive Technologies
  5. FAQ FAQ

Frequently Asked Questions (FAQ)  about the Bachelor Immersive Technologies

Do you have a question about the BSc Immersive Technologies? You may find the answer in the FAQ.

Book a counseling session

We will be happy to answer your questions in a no-obligation online counseling session.

Questions about immersive technologies / career prospects

What does "immersive" mean?

Who uses immersive technologies?

What are my career prospects after graduation?

Why study immersive technologies at the Lucerne University of Applied Sciences and Arts?

Questions about the content of the Bachelor of Science in Immersive Technologies

What will I learn in this degree program?

How is the course structured?

Is the course only offered full time, or can I also study and work part-time?

Can I switch between the full-time and part-time model during my studies?

Do I need programming skills to start my studies? 

How important is math in the degree program?

Do I need special hardware for my studies?

Can I spend a semester abroad during my studies?

Questions about admission requirements / registration

What are the admission requirements for the Bachelor of Science in Immersive Technologies?

I have a baccalaureate, but do not have the required work experience yet. Can I start my studies anyway?

It’s been a few years since I completed my training and I have worked several years since. Will I still be admitted to the program?   

I have previously attended college/university. Is it possible to get exemptions from modules I have previously completed?  

The registration deadline is 27th June 2025, but the recommendation is “as early as possible”. Why?

Questions about international students / visas

Why is there a different registration date for non-EU/EFTA students?

I need a visa to study. What do I have to consider?

Why do foreign students pay higher semester fees?

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What does "immersive" mean?

The word "immersive" is from the Latin term "immersio", meaning "plunge” or “dip”. It describes the effect that virtual or fictional worlds have on us: the perception of the real world diminishing while we increasingly identify with the fictional world, completely immersing ourself in an illusion, as it were.

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Immersive technologies appeal to multiple senses, they are interactive and allow users to experience a simulated environment that produces a feeling of being in a real-life situation. The goal of immersive technologies is to provide users with an immersive and realistic experience that goes beyond what is possible in the real world.

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Who uses immersive technologies?

Immersive technologies are not a recent area of technology. However, for a long time, they were confined to the niche of gaming. Now, they are increasingly shaping our private and professional lives and are used in all kinds of industries.

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  • In the industrial sector, for example, immersive technologies facilitate research, design and prototyping, and repair and maintenance, but are also used to educate and train employees.
    In the medical and health sector, they are used for surgical planning/visualization, during surgeries, or to train staff. Other interesting applications outside the operating theater include treatment of psychosis and phobias, or training for stroke patients.
  • Immersive technologies are also often used in architecture and interior design. Virtual buildings, for example, can be superimposed on the real environment through augmented reality so that the client can see how the building will eventually look on the property and in relation to the adjacent buildings. What is more, virtual reality makes it possible to walk through rooms that are still in the planning stages.

These are just some examples of the application potential of immersive technologies. The design and implementation of these applications requires trained specialists. As a graduate of the Bachelor of Science in Immersive Technologies, you will acquire the necessary specialist skills to be considered for jobs in the ImmTech sector–both in Switzerland and internationally.

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What are my career prospects after graduation?

There are some exciting career opportunities in the field of immersive technologies, because trained specialists are still rare and highly sought-after. Various major players like Apple, Google, Meta, Amazon and Sony are currently investing billions in this area of technology.

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This shows its importance for the future and means that the need for specialists in the field will likely increase even further. Upon graduation, our students are qualified to launch a career in a wide range of fields, designing and developing immersive solutions, and products and services for numerous sectors. Professional fields of application include corporate R&D departments, educational institutions, research laboratories, creative agencies and technology consulting firms. And who knows, perhaps some of our graduates will be bold and build their own start-up? 

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Why study Immersive Technologies at the Lucerne University of Applied Sciences and Arts?

The Lucerne University of Applied Sciences and Arts is the first university in Switzerland to offer a bachelor's degree in Immersive Technologies. Immersive technology experts think in networks and in a user-centered way and are used to working in interdisciplinary teams. That is impossible to achieve with traditional “chalk-and-talk” teaching. That’s why the BSc in Immersive Technologies has a practical and project-oriented focus. 
The Bachelor of Science in Immersive Technologies is embedded in the Immersive Realities Center: an interdisciplinary ecosystem of the Lucerne University of Applied Sciences and Arts which in recent years has grown to become an established center of excellence in the field of immersive technologies both in Switzerland and abroad. 

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Our lecturers and research staff have an extensive network at their disposal. We work closely with international partner universities in projects and in training programs, we are closely affiliated with the Swiss ImmTech industry and with various companies that productively use immersive technologies, and we organize conferences and other networking events. 
Our students also benefit from our many contacts, be it by attending exciting project modules, learning from top-qualified guest lecturers from the field and or through a wide range of networking opportunities throughout their studies. 
The Zug-Rotkreuz campus is equipped with state-of-the-art facilities and easy to reach by public transport. Come visit us and see for yourself! 

 

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What will I learn in this degree program?

In terms of content, our focus is on technical implementation skills for augmented, virtual and mixed reality, serious/applied game design and development, 3D-modeling and other forms of immersive media production.

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In addition, students acquire a basic understanding of related topics such as human-computer interaction, psychology, immersive storytelling, agile project management, and social and methodological skills.

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How is the course structured?

Learning by doing is very important to us. Our students develop their implementation and interdisciplinary skills, consolidate them in various projects (with increasing levels of complexity), identify areas in which they would like to expand their knowledge, choose appropriate specialization modules and/or independently research suitable tools, methods and solutions (supported by coaches). 

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That’s why cooperating with international companies and partner universities also plays a key role in the curriculum. It’s how our students gain international experience early on and acquire intercultural skills in the process. The course being taught in English is another significant contributing factor.

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Is the course only offered full time, or can I also study and work part-time?

We offer two study models for this degree program: full-time and part-time. The full-time model takes six semesters (three years) to complete, with classes taking place between four and five days per week. 

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The part-time model takes eight semesters to complete (four years), With classes taking place on two-and-a-half days per week. This means you’ll be able to work between 0.4 (17 hrs) and 0.5 FTE (21 hrs) per week while studying. 

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Can I switch between the full-time and part-time model during my studies?

In the part-time model, you will basically complete the same modules as in the full-time model, but with fewer classes per semester. 

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This means that it is possible to switch from the full-time model to the part-time model during your studies, but not vice versa without potentially prolonging the period of study, since not all required modules are offered both in the spring and autumn semesters.

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Do I need programming skills to start my studies?

No, you don't. We expect you to be familiar with IT topics and with computer hardware and software. 

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For students without an IT background, we offer a preparatory course before the commencement of studies. However, you don't need to have any prior coding skills; you will acquire them during your studies.

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How important is math in the degree program?

We don’t mean to turn our students into mathematicians.

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Nevertheless, our field requires certain basic math skills. In the first two to three semesters, our students are therefore given a robust introduction to math-related topics that are relevant to our area of technology. Most students don’t find it too hard. In the later semesters, we focus more on the appropriate application of mathematical concepts.

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Do I need special hardware for my studies?

Throughout the program, you will extensively use industry-standard game engines, modeling software and other tools that require a certain amount of computing power.

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We therefore recommend that our students purchase personal laptops with the following specifications:

  • Processor: Minimum - Core i5 or Ryzen 5; Recommended - see minimum requirement or above
  • Operating System: Minimum - Win 10; Recommended - Win 11
  • Memory: Minimum - 16GB; Recommended - 32GB
  • GPU:  Minimum - GPU 4GB; Recommended - GPU 8GB
  • Storage:  Minimum - 1TB; Recommended - 2TB
  • Display:  Minimum - 1920x1080; Recommended - see minimum requirement or above
  • Network: Minimum - Wlan
  • Sound: Minimum - onboard
  • Ports:  Minimum - USB 3.2+DP Port

Please note that Apple devices are not currently suited for our area of activity (limitations regarding VR compatibility, 3D reconstruction software, etc.). We therefore advise you to opt for other brands.

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Can I spend a semester abroad during my studies?

Yes, you can. Our International Office has an established and extensive network of partner universities.

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This allows our students to spend a semester abroad. In the full-time model, this preferably happens in the fifth semester, in the part-time model in the seventh semester. Students wishing to spend less than half a year abroad also have the opportunity to take part in shorter, international projects and summer schools.

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What are the admission requirements for the Bachelor of Science in Immersive Technologies?

Typically, our students have vocational training with a technical vocational baccalaureate. However, that is not the only way to be admitted to this course. If you have a non-technical vocational baccalaureate, you may also enroll with us. In some cases, a preparatory course in math and/or other technical subjects may be required (the decision rests with the head of the degree program).

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If you would like to apply with an academic baccalaureate or as a graduate from an international school, you will need at least one year of qualified professional experience in an IT, technical or digital design field.
In addition, you may consider applying for admission via the admission program (only available in German).
International students are also welcome if they meet the requirements defined by swissuniversities.ch for their country, complemented by at least one year of qualified professional experience in an IT, technical or digital design field.
If you are interested in the degree program, we will be happy to advise you personally. Register without obligation for a consultation session.

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I have a baccalaureate, but do not have the required work experience. Can I start my studies anyway?

In this case, the PiBS might be an option for you. The practice-integrated bachelor's program (PiBS) is for students with a federal vocational baccalaureate or federal or federally recognized academic baccalaureate. You will complete the course of study part-time (four years) while working 0.4 FTE in a company. To start your studies, you will need— in addition to one of the graduation certificates mentioned above—a signed employment contract for four years (internship contract) from a company. During the duration of your studies, you must also submit an annual confirmation from your employer proving that your employment/internship is ongoing.

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If you are interested in the PiBS program, we will be happy to provide you with a list of potential companies (please contact the head of the degree program). However, it is your responsibility to find a suitable internship.
Another option would be to do a one-year internship first and start studying the following fall. You are then free to decide whether you prefer the full-time or part-time model. We will be happy to provide you with the list of potential employers for this option as well.

 

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I have previously attended college/university. Is it possible to get exemptions for modules I have previously completed?

Yes, it is. If you have already completed modules in a relevant subject, you do not have to repeat them in this degree program. We can recognize prior academic learning (ECTS) from other universities.

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However, for the prior learning to be recognized, the content of the modules you have previously completed must overlap to a high degree with the modules of the BSc in Immersive Technologies. Also, the grade achieved must be 5.0 or higher.
ECTS stands for European Credit Transfer System. ECTS credits are a standard means to measure academic achievement. Each education and training program is allocated a certain number of ECTS credits based on the average workload required to complete the module. One ECTS credit equals approximately 30 hours of work. ECTS credits allow for the transparent recognition of academic achievement. A bachelor's degree is worth 180 ECTS credits.

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It's been a few years since I completed my training and I have worked several years since. Will I still be admitted to the program?

Yes, you will. We also welcome mature students to our degree program.

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If you haven't studied for many years, you may need to take refresher courses in computer science and/or math, depending on your background.

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The registration deadline is 27th June 2025, but the recommendation is "as early as possible". Why?

A bachelor's degree constitutes a great commitment and investment in one's future. All our prospective students have a set of prior knowledge and experiences; we are aware of this and that's why we review each application on its own merits.

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Sometimes preparatory courses are necessary to ensure you are well-prepared to start your studies. To ensure you have enough time to complete these courses and start your studies as planned, we also recommend you contact us as early as possible to make sure we can advise you properly and initiate any steps necessary.

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Why do non-EU/EFTA students have a different registration date (28th February)?

Almost all people from non-EU/EFTA countries will need a visa to study in Switzerland; you are not allowed to study in Switzerland on a tourist visa.

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Information about visa requirements and applications can be obtained from the Swiss embassy or consulate in your home country. Please note that the application process normally takes at least eight to twelve weeks. If additional documents must be submitted in the process, it can take even longer. For your visa application to be successful, you will need our confirmation of admission. And we need to see your application first. That is why the registration deadline for non-EU/EFTA students is earlier.

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I need a visa to study. What do I have to consider?

Our International Office has created a very useful page where all the important information is compiled.

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Please read the information carefully before applying and, above all, read the checklist for the visa application closely. One point states that you must provide proof of financial resources (minimum amount required: CHF 21,000), deposited with a bank or securities dealer authorized by FINMA. 

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Why do foreign students pay higher semester fees?

From the fall semester of 2025, tuition fees for international students will be increased by CHF 500 per semester. This is the University of Lucerne's response to developments in the Swiss higher education system.

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In addition to the federal government, the cantons also contribute to tuition costs with so-called FHV contributions. However, they do not pay any contributions for foreign students who enter Switzerland for the purpose of studying, or who have their legal domicile abroad at the time of enrollment. 
Therefore, in November 2024, the Concordat Council approved the Executive Board's proposal to raise the fees for foreign students to CHF 1,300 (instead of the previous CHF 800) as of fall semester 2025. 

 

Did we fail to fully answer all your questions? Let us help you directly.

A bachelor's degree is a huge investment in your future. That’s why we’re happy to take the time to personally advise you and help you to choose the right study program.

Send an e-mail to the head of the degree program (nathaly.tschanz@hslu.ch) or book a non-binding online consultation. We look forward to hearing from you!

  • Bachelor in Immersive Technologies
  • Structure of the BSc program
  • Learning content
  • Career prospects
  • Studying full time or part time
  • Network of the Immersive Realities Center
  • Infrastructure
  • Trial lessons
  • Buddy program
  • Choice of program and study preparation
  • Study at our Partner Universities
  • Information for incoming students
  • Opportunities for cooperation
  • FAQ

Sign up for your studies now

  • To the online registration

Your contact person

Prof. Nathaly Tschanz

Head of the Bachelor's Program in Immersive Technologies

+41 41 349 30 96

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Your contact person

Prof. Laszlo Arato

Deputy Head of Studies

+41 41 349 35 02

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+41 41 349 30 70

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