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  1. Computer Science Computer Science
  2. Degree Programmes Degree Programmes
  3. Bachelor’s Bachelor’s
  4. Bachelor in Immersive Technologies Bachelor in Immersive Technologies
  5. Learning content Learning content

Learning content  The things you will learn

Immersive technologies are interdisciplinary in nature and therefore require a broad set of skills. For optimum results, different types of expertise must work in concert and intermesh. That is why we made sure the program content is just as varied.

Book a counseling session

We will be happy to answer your questions in a no-obligation online counseling session.

In total, the BSc in Immersive Technologies is worth 180 ECTS credits. On the one hand, it will teach you the technical skills required to develop and implement convincing immersive applications, products and services. On the other, you will also gain a foundational understanding of adjacent subject areas.

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Fields of competence / Topic clusters

Learning content Immersive Technologies
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Technical implementation skills and mathematics

You will acquire the necessary technological understanding and the technical skills to develop immersive applications for different industries.

Contents:

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  • Object-oriented programming
  • Handling industry-standard game engines
  • Game production
  • 3D modelling
  • Augmented and Virtual Reality development
  • Computer graphics 
  • Mathematics
  • Computer vision and Artificial Intelligence
  • Algorithms and data structures
  • Introduction to sound
  • Computer network architecture and information security
  • Targeting platforms and industry optimization
  • etc.

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Human-Computer Interaction Design

To be able to develop immersive applications, you first need to understand the needs, expectations and capabilities of their future users.  That is why you will also study human-computer interaction in depth.

Contents:

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  • Introduction to Immersive Technologies
  • Human factors and design
  • Game design
  • Conception and prototyping
  • Usability, UX methods and processes
  • Research and testing
  • etc. 

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Social and Methodology Skills, Transfer Skills

In addition to your technical implementation skills and knowledge in human-computer interaction design, you will also train your social and methodology skills and gain insight into other relevant fields.

Contents:

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  • Agile project management
  • Entrepreneurship / business administration for creatives
  • Social, ethical and legal aspects of emergent technologies
  • Soft skills (ability to work in a team, intercultural understanding, self-organization and self-reflection, communication and presentation skills, etc.)
  • Scientific work and research design
  • Self-development and self-leadership
  • etc. 

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Project modules

In the Crea Labs, students hone their implementation and interdisciplinary skills and consolidate them across various projects.

Contents:

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  • Immersive narratives and interactive storytelling
  • Human-centered design
  • Design and development of digital games
  • Augmented reality
  • Virtual reality
  • Future Lab
  • “Serious/applied games” industry project 
  • “Art installations and projections” industry project
  • ImTech competition
  • Bachelor’s thesis

Elective modules

To complement the compulsory part of the curriculum and to pursue your interests and develop your skills and knowledge in an area of your choosing, you will be able to select modules from a varied pool of electives. There are two types of electives: the so-called "extension” modules and free elective modules. The “extension” part of the program consists of twelve modules, whose content mostly focuses on our specialized field and allows students to further immerse themselves in the subject matter (e.g., Advanced Game Development, Advanced Sound, etc.). Each student chooses six of these twelve extension modules. The free electives are then picked either from the remaining six extension modules or from the HSLU’s overall portfolio of modules (including ones taught in languages other than English).

What are ECTS credits? 
ECTS stands for European Credit Transfer System. ECTS credits are a unit of measurement for the period of study. Each education and training programme is allocated a certain number of ECTS credits, based on the average duration of the module's completion. One ECTS credit is equivalent to approximately 30 hours of work. ECTS enables the transparent recognition of academic achievements. A bachelor's degree is equivalent to 180 ECTS credits. 

Portrait Ariana Huwiler

"I’m excited by applications that are close to us humans. In immersive technologies, translating the user requirements for hardware and software is as much part of the development process as the design and subsequent implementation of a suitable, performant and appealing solution." - Ariana Huwiler, Research Associate at the HSLU's Immersive Realities Research Lab

 
  • Bachelor in Immersive Technologies
  • Structure of the BSc program
  • Learning content
  • Career prospects
  • Studying full time or part time
  • Network of the Immersive Realities Center
  • Infrastructure
  • Trial lessons
  • Buddy program
  • Choice of program and study preparation
  • Study at our Partner Universities
  • Information for incoming students
  • Opportunities for cooperation
  • FAQ

Sign up for your studies now

  • To the online registration

Your contact person

Prof. Nathaly Tschanz

Head of the Bachelor's Program in Immersive Technologies

+41 41 349 30 96

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Your contact person

Prof. Laszlo Arato

Deputy Head of Studies

+41 41 349 35 02

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