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  6. Iterative Processes – An Open Space Roofed by Colabor's Annual Theme (engl.) Iterative Processes – An Open Space Roofed by Colabor's Annual Theme (engl.)

Iterative Processes – An Open Space Roofed by Colabor's Annual Theme (engl.)

Learning Objectives
The students expand and intensify their practice in inventive and explorative processes as well as their ability to iteratively advance their work towards a conceptually and creatively coherent result. They enlarge their repertoire of corresponding methods and project competences and learn to use them accurately—in general and regarding curating their own work while taking its cultural and professional context into account.
The students develop and carry out their self-initiated projects collaborating in cross-disciplinary teams. Reflecting on the potential and challenges of teamwork as well as their individual states and behaviors will create an increasingly solid ground for future collaborative tasks.
The students will tackle iterative strategies and processes specific to design and art. As the lecturers' professional expertise extends from fine arts and art history to visual communication from print to screen and motion design from information design to animation and direction the students will acquire competences and skills highly depending on their projects. They also will explore and reflect on the cultural and theoretical context relevant to their work.

Content
This course’s objective is to study artistic processes that develop in iterations along the visual artefacts created with the aim to become more and more precise and meaningful. Different procedural particularities can be identified and studied depending on the tools used to generate these visual artefacts, to transfer the findings to a next stage, and to realize an output. Starting out from a subject inspired by the annual +Colabor theme cross-disciplinary teams of students will define a project to tackle. The course of these projects and the working methods applied will be observed, compared and reflected on individually. The expected outcome of the course is a visual report of personal learnings as well as a team work in art and/or design—a worked-through concept, prototype or design—as well as a verbal and/or visual account of personal procedural and methodological learnings.

The participants—although highly encouraged to leave their technical and procedural comfort zones—may work in any technique meeting the demands of their project.  Preliminary exercises will play with digital and analog possibilities of working with images. Analog work automatically results in artefacts revealing—once spread out—what is going on, allowing to step out of a running process, to think it over in order to decide on the next questions to ask, the next measures to take. To sort out the stream of digital images selection criteria must be discussed and decided on, rules have to be defined. Welcome to unexpected outcome and lucky mishaps. Digital images may materialize physically, analog matter liquefies once digitized. 

By the end of the first week teams will be formed, and projects will be pitched. The following three iterations will take about a week each and end with a ten-day-phase of sharpening the projects' outcomes and reflection. It remains to find an appropriate and communicative visual form for the personal reflection on methods and processes.

Course language 
English

Lecturers
Anja Sitter, Jörg Petri, Oliver Aemisegger and guests

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Hochschule Luzern

Design Film Kunst
745 Viscosistadt

Nylsuisseplatz 1
6020 Luzern-Emmenbrücke

+41 41 248 64 64

design-film-kunst@hslu.ch

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Montag – Freitag
8.00 bis 12.00 und 13.00 bis 16.30 Uhr

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