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  6. Crafting interactive narratives for art & design (engl.) Crafting interactive narratives for art & design (engl.)

Crafting interactive narratives for art & design (engl.)

Learning Objectives
– Build a narrative and convey your artistic vision using interactive tool
– Explore the synergies between art and technology
– Develop skills in conceptualizing, designing and executing multi channels experiences
– Foster collaboration, critical thinking, and creative problem-solving in the realm of multimedia art
– Learn how to integrate audio, video, graphics and spatial elements in your projects to form a narrative
– Develop your skills using TouchDesigner as a tool for interactive multimedia projects

Content
At the intersection of art, technology, and human interaction, this module, aimed for artists and creators at large, allows you to explore the expansive world of interactive multimedia art. It's an explorative module, process-driven, to uncover the potential of visual storytelling mixed with interactive experiences.

Based on a yearly theme we will explore how interactions have evolved over time and how you can adapt them to convey your story and strengthen your narrative, while using today's technologies. You will research and analyze past and present projects, dissect them, and apply your findings to your own work.

You'll collaborate with experts from diverse creative backgrounds, and venture into the realm of interactive multimedia artistry. You will explore themes such as: nuances of interaction design, spatial narratives, sensory engagement, and more.

The workshop is a combination of hands-on exercises, technical instruction, artistic research, and collaborative discussions. You will work on projects encapsulating core principles of interactive art, in a structured learning environment. The process-driven approach allows you to refine your vision through iterative exploration. Those explorative weeks will ultimately lead to the creation of unique, interactive installations, translating your artistic vision in a technological innovation. 

During the module we will cover a range of interactive installations, from classic to contemporary examples, enhancing understanding of the evolution and diversity in this field. We will explore the foundational principles of physical interaction within art and design spaces. How do artists and designers utilize spatial dynamics to engage audiences? How do they create environments to be experienced and not to be viewed only? Via analysis of techniques of sensory manipulation, spatial configuration, participatory design, and more, students will gain insights into the methods used to craft immersive experiences.

Course language 
English

Lecturers
Guillaume Massol

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Hochschule Luzern

Design Film Kunst
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design-film-kunst@hslu.ch

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8.00 bis 12.00 und 13.00 bis 16.30 Uhr

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