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  1. Computer Science Computer Science
  2. Research Research
  3. Immersive Realities Immersive Realities

Immersive Realities Research Lab Creating the virtual experience

Blending the virtual and the physical realm with Augmented and Virtual Reality

Technological progress has always been influenced by how we humans interact with our environment. The next steps in this evolution are Mixed, Augmented and Virtual Reality. By dissolving the barrier between user and content, these technologies are set to revolutionize the way we handle data. Augmented Reality (AR) combines the real world with digital content in real time, allowing for intuitive forms of interaction. Augmented Reality can be used directly on site: it is a tool that layers virtual content over a real environment, visualizing that content in the process. The physical experience is unimpeded and enhanced with interactive content that provides additional information.

By contrast, users in a Virtual Reality (VR) environment completely immerse themselves in an artificial world that can be shaped in a multitude of ways. Virtual Reality allows for a unique life-size representation of virtual content, enabling the user to experience it. What is more, by allowing users to interact with its digital representations, Virtual Reality feels like the real world.

Mixed, Augmented and Virtual Reality have evolved at breakneck speed in the past few years, thus creating a range of new applications for the industry, architecture, training and education sectors. Further exploiting existing data, they offer new ways of testing and trying out virtual designs. They create a safe and controlled environment to train skills, and they allow for visits to far-away places and for experiments that would otherwise be impossible to conduct.

The Immersive Realities Research Lab explores the potential of this technology from a user-centered perspective, thus improving both user experience and usability. To this end, the research team develops new forms of interaction that harness the immersive nature of this technology and make optimal use of it. In addition, they develop prototypes and applications, conduct market feasibility and user studies, and advise you on your journey towards new worlds.

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Research projects

Holodeck Lucerne

Urban planning processes concern various stakeholder groups from a range of fields such as government, business, and civil society. The ability to consider a project from various perspectives and to execute it accordingly requires the involvement of all stakeholders. Specialist planning can make it difficult for non- experts to understand a project – Augmented and Virtual Reality can help to communicate them effectively.

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  • Virtual Kids - Virtuelle Charaktere zur Verbesserung der Qualität von Kindesbefragungen

  • Virtual Rotkreuz

  • Nonverbale Kommunikation in der Virtual Reality

  • Herzfroh 2.0 – Aktualisierung und Digitalisierung eines sexualpädagogischen Manuals

  • VR Bees – The Serious Game for Beekeepers

  • Ludic Lab Lucerne

  • Stromkreise in Augmented Reality

  • Virtuelles Wasser

  • Atmungsgesteuerte Therapie-Spiele

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Services

Immersive Realities Center

Immersive Realities Center

The Immersive Realities Center of the Lucerne School of Computer Science and Information Technology teaches research skills, creates learning environments, and provides access to new technologies for and with Virtual and Augmented Reality.

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  • XUND Futurelab

  • Hybrid-Virtuelle Ausstellung Palacetine

  • Augmented Reality Weihnachtskrippe

  • The True Film

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Education

Standbild Spring 2020 Interaction for Virtual Reality Blockwoche

A glance at the projects of the 2020 Virtual Reality block study-week

Seventeen students from the Lucerne University of Applied Sciences and Arts participated in the two-week Virtual Reality Challenge organized in collaboration with Roche Diagnostics International. They familiarized themselves with Augmented and Virtual Reality, gained first-hand experience and helped to tackle some of Roche’s real-life challenges.

Team

  • Portrait

    Marcel Uhr
    Lecturer

    Marcel Uhr

    Personal profile

  • Portrait

    Aljosa Smolic
    Lecturer

    Aljosa Smolic

    Personal profile

  • Portrait

    Dario Lanfranconi
    Research Associate

    Dario Lanfranconi

    Personal profile

  • Portrait

    Thi Anh Ngoc Nguyen
    Research Associate

    Thi Anh Ngoc Nguyen

    Personal profile

  • Portrait

    Janina Woods
    Research Associate

    Janina Woods

    Personal profile

  • Portrait

    Ariana Huwiler
    Assistant

    Ariana Huwiler

    Personal profile

  • Portrait

    Melissa Beck
    Assistant

    Melissa Beck

    Personal profile

  • Portrait

    Simon Hischier
    Assistant

    Simon Hischier

    Personal profile

  • Portrait

    Tobias Kreienbühl
    Assistant

    Tobias Kreienbühl

    Personal profile

  • Portrait

    Rosina Brosi
    Master's Assistant

    Rosina Brosi

    Personal profile

  • Portrait

    Richard Wetzel
    Lecturer

    Richard Wetzel

    Personal profile

  • Portrait

    Markus Zank
    Lecturer

    Markus Zank

    Personal profile

Your contact person

Dr. Markus Zank

Lecturer

+41 41 228 24 53

Show email

Your contact person

Prof. Dr. Richard Wetzel

Lecturer

+41 41 757 68 29

Show email

More on this topic

  • Immersive Realities Center
  • «Immer mehr Sitzungen finden im virtuellen Raum statt»
  • Virtual Reality – in der ältesten Kirche der Stadt Luzern
  • Twitter Immersive Realities Research Lab

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Lucerne School of Computer Science and Information Technology


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