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  4. Immersive Realities Immersive Realities

Immersive Realities Research Lab Creating the virtual experience

Blending the virtual and the physical realm with Augmented and Virtual Reality

Technological progress has always been influenced by how we humans interact with our environment. The next steps in this evolution are Mixed, Augmented and Virtual Reality. By dissolving the barrier between user and content, these technologies are set to revolutionize the way we handle data. Augmented Reality (AR) combines the real world with digital content in real time, allowing for intuitive forms of interaction. Augmented Reality can be used directly on site: it is a tool that layers virtual content over a real environment, visualizing that content in the process. The physical experience is unimpeded and enhanced with interactive content that provides additional information.

By contrast, users in a Virtual Reality (VR) environment completely immerse themselves in an artificial world that can be shaped in a multitude of ways. Virtual Reality allows for a unique life-size representation of virtual content, enabling the user to experience it. What is more, by allowing users to interact with its digital representations, Virtual Reality feels like the real world.

Mixed, Augmented and Virtual Reality have evolved at breakneck speed in the past few years, thus creating a range of new applications for the industry, architecture, training and education sectors. Further exploiting existing data, they offer new ways of testing and trying out virtual designs. They create a safe and controlled environment to train skills, and they allow for visits to far-away places and for experiments that would otherwise be impossible to conduct.

The Immersive Realities Research Lab explores the potential of this technology from a user-centered perspective, thus improving both user experience and usability. To this end, the research team develops new forms of interaction that harness the immersive nature of this technology and make optimal use of it. In addition, they develop prototypes and applications, conduct market feasibility and user studies, and advise you on your journey towards new worlds.

Immersive Realities Team

  • Portrait

    Rosina Brosi
    Master's Assistant

    Rosina Brosi

    Personal profile

  • Portrait

    Athanasios Charisoudis
    Research Associate

    Athanasios Charisoudis

    Personal profile

  • Portrait

    Arthur Clay
    Senior Research Associate

    Arthur Clay

    Personal profile

  • Portrait

    Simone Croci
    Senior Research Associate

    Simone Croci

    Personal profile

  • Portrait

    Emanuele D'Arrigo
    Research Associate

    Emanuele D'Arrigo

    Personal profile

  • Portrait

    Chiara Gemma Fedon
    Assistant

    Chiara Gemma Fedon

    Personal profile

  • Portrait

    Philipp Haslbauer
    Research Associate

    Philipp Haslbauer

    Personal profile

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    Tobias Kreienbühl
    Research Associate

    Tobias Kreienbühl

    Personal profile

  • Portrait

    Kit Yung Lam
    Research Associate

    Kit Yung Lam

    Personal profile

  • Portrait

    Dario Lanfranconi
    Senior Research Associate

    Dario Lanfranconi

    Personal profile

  • Portrait

    Jacob Lenzen
    Senior Research Associate

    Jacob Lenzen

    Personal profile

  • Portrait

    Dan Livingston
    Research Assistant

    Dan Livingston

    Personal profile

  • Portrait

    Michelle Meyer
    Research Assistant

    Michelle Meyer

    Personal profile

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    Thi Anh Ngoc Nguyen
    Senior Research Associate

    Thi Anh Ngoc Nguyen

    Personal profile

  • Portrait

    Carolin Reichherzer
    Senior Research Associate

    Carolin Reichherzer

    Personal profile

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    Antonio Russo
    Project Manager VR / AR Vocational and Public Schools

    Antonio Russo

    Personal profile

  • Portrait

    Marco Schäfer
    Technical Staff

    Marco Schäfer

    Personal profile

  • Portrait

    Nathalie Siri
    Event Manager

    Nathalie Siri

    Personal profile

  • Portrait

    Aljosa Smolic
    Co-Head Immersive Realities Research Lab

    Aljosa Smolic

    Personal profile

  • Portrait

    Alessandro Spagnuolo
    Master's Assistant

    Alessandro Spagnuolo

    Personal profile

  • Portrait

    André Thomas
    Co-Head Immersive Realities Research Lab

    André Thomas

    Personal profile

  • Portrait

    Nathaly Tschanz
    Head of the Bachelor's Program in Immersive Technologies

    Nathaly Tschanz

    Personal profile

  • Portrait

    Marcel Uhr
    Lecturer

    Marcel Uhr

    Personal profile

  • Portrait

    Markus Zank
    Head IR Operations & Public Outreach Lab

    Markus Zank

    Personal profile

Woman with VR glasses and lettering Immersive Realities Center

More information about the Immersive Realities Center

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Research projects

Holodeck Lucerne

Urban planning processes concern various stakeholder groups from a range of fields such as government, business, and civil society. The ability to consider a project from various perspectives and to execute it accordingly requires the involvement of all stakeholders. Specialist planning can make it difficult for non- experts to understand a project – Augmented and Virtual Reality can help to communicate them effectively.

More research projects of the Immersive Realities Research Lab

Your contact person

Prof. Dr. Aljosa Smolic

Co-Head Immersive Realities Research Lab

+41 41 349 31 14

Show email

Your contact person

Prof. Dr. André Thomas

Co-Head Immersive Realities Research Lab

+41 41 228 24 52

Show email

This Research Lab conducts research in this focal area:

  • Immersive Realities

More on this topic

  • User Experience
  • Immersive Realities Center
  • Blogpost «Immer mehr Sitzungen finden im virtuellen Raum statt» (in German)
  • Blogpost «Virtual Reality – in der ältesten Kirche der Stadt Luzern» (in German)
  • Twitter Immersive Realities Research Lab

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