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  3. ZooScapes: Interactive Knowledge Spaces with AR and AI ZooScapes: Interactive Knowledge Spaces with AR and AI

ZooScapes: Interactive Knowledge Spaces with AR and AI

How can immersive technologies and artificial intelligence be used to promote forward-looking environmental education? This question is at the heart of a planned project aimed at developing a dialogue-oriented educational system for zoos.

Brief information

School:

Design, Film and Art​

Status:

Ongoing

Period:

01.09.2025 - 31.07.2026

Overview

Augmented Reality (AR) and Artificial Intelligence (AI) are among the key technologies driving digital transformation. In education, environmental communication, and museology, immersive formats are increasingly being used to make complex concepts tangible, enable new forms of interaction, and create emotional connections. Zoos—as highly frequented venues with an educational and outreach mission—have so far tapped into this potential only sporadically. Initial pilot projects use AR, for example, for virtual animal representations or
interactive learning formats. AI, on the other hand, usually remains invisible in the background, for instance for behavioral analysis or image recognition—without being directly integrated into the visitor experience.

The planned project aims to explore the interplay between AR and AI and translate it into new, interactive educational formats. Visitors will not only be engaged visually but will also be actively involved in reflective learning processes through situational AR experiences and AI-supported, voice-based interfaces—such as chatbots. Rather than linear factual knowledge, the focus is on a participatory, adaptive system that responds to individual interests, visitor journeys, and contextual data.

The project addresses a highly topical social issue: environmental education through digital design and intelligent, AI-supported interaction. It strengthens the interdisciplinary research culture at HSLU and opens up new areas of application for immersive technologies.

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Facts

Type of project

Forschung

Internal organisations involved
  • CC Visual Narrative
  • Applied AI Research Lab (AAI)
Funding
  • IDN - Carte Blanche Interdisziplinarität
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Persons involved: internal

Project manager
  • Tobias Matter
Member of project team
  • Ludovic Amruthalingam
  • Samuel Frei
  • Nadine Grabmaier

Brief information

School:

Design, Film and Art​

Status:

Ongoing

Period:

09/01/2025 - 07/31/2026

Project Head

Tobias Matter

Lecturer

+41 41 248 62 68

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