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  2. RecoveryFun RecoveryFun

RecoveryFun

Novel, modular solution for a proactive, personalized and gamified tele-rehabilitation solution using virtual reality and IoT.

Brief information

School:

Engineering and Architecture

Status:

Ongoing

Period:

01.01.2022 - 30.08.2024

Overview

With exergames and Virtual Reality, the recovery from a chronic condition, or after an acute event, does not have to be tiring and boring, but can be enjoyable and fun. The main objective is to enhance rehabilitation opportunities for people with chronic health conditions that today are often receiving sub-optimal care, with an approach that goes beyond a disease-centered approach, and addresses also frailty prevention.

RecoveryFun will offer a new modular solution for a proactive, integrated, personalized home rehabilitation management, leveraging current technological trends in the domains of Virtual Reality, IoT connectivity and Artificial intelligence. This toolkit, addressed primarily upper limb rehabilitation and cognitive stimulation, is composed by:


• A set of exergames for people with rehabilitation needs based on VR technology
• A digital health record management platform for clinicians
• An IoT connected ecosystem, integrating innovative sensors for monitoring real-time biosignals of the users
• A mobile App for non-professional caregivers that allows them to monitor the rehabilitation plan of their relatives
• A set of smart and intelligent services


This is a spectrum of effective and technologically advanced telemedicine solutions, with benefits, in terms of constant medical care and assistance, systemic cost-effectiveness and benefits for patients (especially older adults with multimorbidity and degenerative diseases), time-efficiency of healthcare personnel, that are increasingly relevant every day, in particular as a consequence of the Covid-19 emergency scenario.

Recovery Fun, Neue, modulare Lösung für eine proaktive, personalisierte und spielerische Tele-Rehabilitationslösung mittels Virtual Reality und IoT, © Adobe
Recovery Fun, Novel, modular solution for a proactive, personalized and gamified tele-rehabilitation solution using virtual reality and IoT., © Adobe
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Facts

Type of project

Forschung

Internal organisations involved
  • Engineering and Architecture
  • Institute of Electrical Engineering IET
  • iHomeLab
External project partner
  • IRCCS INRCA
  • Tech4Care srl
  • ZURZACH Care
  • Canary Technology Innovations SRL
  • Unmatched BV
  • TRAINM NV
Funding
  • andere
  • Forschungsfinanzierung allgemein
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Links

  • Alle Forschungsprojekte des iHomeLab im Bereich Active and Assisted Living

  • Projektwebsite Recovery Fun

  • Demonstrationsvideo nach der Hälfte der Projektzeit

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Persons involved: internal

Project manager
  • Daniel Bolliger
Member of project team
  • Aliaksei Andrushevich
  • Martin Biallas
  • Edith Birrer
  • Patric Eberle
  • Lukas Juchli
  • Stefan Niederberger
  • Andrew Paice
  • Filippo Parisi
  • Benjamin Vera
  • Stefan Winterberger

Brief information

School:

Engineering and Architecture

Status:

Ongoing

Period:

01/01/2022 - 08/30/2024

Project Head

Daniel Bolliger

Highly Specialised Senior Research Associate

+41 41 349 39 94

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+41 41 228 42 42

info@hslu.ch

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