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  3. ImmAIAvatars – AI Avatars for Immersive Experiences ImmAIAvatars – AI Avatars for Immersive Experiences

ImmAIAvatars – AI Avatars for Immersive Experiences

The project investigates solutions for conversational AI agents in immersive experiences

Brief information

School:

Computer Science and Information Technology

Status:

Ongoing

Period:

01.10.2025 - 30.06.2026

Overview

Conversational AI avatars are nowadays widely used while related technology is further improving. Combination of large language models (LLM), speech processing and generative AI for visualization enable convincing applications. In our project "Deus in Machina" (AI Jesus) we provided a widely recognized example. However, using AI persona in immersive XR applications requires generative AI for 3D avatars, which is the main goal of this project.

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Facts

Type of project

Forschung

Internal organisations involved
  • Computer Science and Information Technology
Funding
  • Private / Stiftungen
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Persons involved: internal

Project manager
  • Aljosa Smolic
Member of project team
  • Athanasios Charisoudis
  • Simone Croci
  • Philipp Haslbauer
  • Kit Yung Lam
  • Carolin Reichherzer

Brief information

School:

Computer Science and Information Technology

Status:

Ongoing

Period:

10/01/2025 - 06/30/2026

Project Head

Prof. Dr. Aljosa Smolic

Co-Head Immersive Realities Research Lab

+41 41 349 31 14

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FH Zentralschweiz

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Lucerne University of Applied Sciences and Arts


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6002 Luzern

+41 41 228 42 42

info@hslu.ch

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