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  3. Hybrid Extended Reality Hybrid Extended Reality

Hybrid Extended Reality

HEAT will develop extended reality technologies for immersive applications in the cultural and creative sector. Volumetric holograms and 3D reconstruction will be used to immerse audiences into navigable hyper-realistic 3D spaces, feeling their atmosphere.

Brief information

School:

Computer Science and Information Technology

Status:

Ongoing

Period:

01.06.2024 - 31.05.2027

Overview

Hybrid Extended reAliTy (HEAT) is born to pave the way for the next-generation distributed experiences by addressing major challenges to make those experiences that up to now could only be in our imagination: being realistically immersed (holo-ported) within real captured omnidirectional and navigable hyper-realistic 3D spaces, feeling their atmosphere, and sharing these experiences with others, regardless of their location. The aim of this proposal is to integrate immersive media technologies such as point cloud/holographic imaging, multi-sensorial media, Social VR in a multi-user, feedback-enabled communication system to provide the construction of compelling context-aware and embodied experiences for innovative hybrid XR applications, where remote users can experience a real captured environment through immersive VR, while in presence users can visualise and interact with the holograms of remote users integrated in the real environment through holographic rendering.
The system will aim at facilitating the exploitation of agile (multi-sensory) 3D data acquisition techniques, enhancing performance while reducing technology costs. It will create a scalable communication pipeline embodying either encapsulation of different media from classical audio-video to multisensorial to holographic video or a combination of them, providing means for efficient and scalable encoding, processing, storage, (real-time) streaming and rendering. In such a way, the system will allow users to provide/exploit the features according to the acquisition/rendering system available.
The project will provide well designed and fully tested scenarios in real-world environments for enhanced XR experiences: a blended learning, a modern theatre act, a music festival and an opera show. All pilot actions will ensure that GDPR and ethics are addressed for end-users (privacy and ethics by design methodology).

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Facts

Type of project

Forschung

Internal organisations involved
  • Immersive Realities Research Lab (IR)
External project funder
  • European Commission
Funding
  • Horizon Europe
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Links

  • HEAT project

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Persons involved: internal

Project manager
  • Aljosa Smolic
Member of project team
  • Athanasios Charisoudis
  • Simone Croci
  • Philipp Haslbauer
  • Kit Yung Lam
  • Mike Pullen
  • Carolin Reichherzer
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Persons involved: external

External project manager
  • Maurizio Murroni

Brief information

School:

Computer Science and Information Technology

Status:

Ongoing

Period:

06/01/2024 - 05/31/2027

Project Head

Prof. Dr. Aljosa Smolic

Co-Head Immersive Realities Research Lab

+41 41 349 31 14

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Lucerne University of Applied Sciences and Arts


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6002 Luzern

+41 41 228 42 42

info@hslu.ch

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