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  3. VR in Sport VR in Sport

VR in Sport

Immersive technologies (VR, AR, MR) unveil new possibilities for sports events and tourism destinations

Brief information

School:

Business

Status:

Completed

Period:

01.04.2022 - 29.12.2023

Overview

Recent advances in immersive technologies (VR, AR, MR) unveil new possibilities for sports events and tourism marketing, what was proven during Covid-10 pandemic, when numerous events took place online in virtual or hybrid form, what opened opportunities for virtual platforms (such as Zwift, Rouvy, Fulgaz, Peloton, Bkool, RGT, TrainerRoad).
The progressive digitalization and intense usage of new technologies bring new opportunities for sport events and tourism stakeholders (destinations, companies, NGOs). However, it is necessary to invent their new, innovative concepts and applications in context of sports and tourism.

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Facts

Type of project

Forschung

Internal organisations involved
  • Business
Funding
  • Andere interne Finanzierung
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Persons involved: internal

Project manager
  • Sabine Müller
Member of project team
  • Anna Para
  • Nicole Stuber-Berries
  • Anna Wallebohr

Brief information

School:

Business

Status:

Completed

Period:

04/01/2022 - 12/29/2023

Project Head

Dr. Sabine Müller

Lecturer

+41 41 228 42 62

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Lucerne University of Applied Sciences and Arts


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+41 41 228 42 42

info@hslu.ch

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