Loading...
hidden

View Mobile version

Meta navigation

Startseite – Hochschule Luzern

Language selection and important links

  • Contents
  • Contact
  • Login
  • De
  • En
Search

Main navigation

School navigation

  • Engineering and Architecture
  • Business
  • Computer Science
  • Social Work
  • Design, Film and Art​
  • Music
  • Health Sciences

Sub-navigation

  • Degree Programmes
  • Continuing Education
  • Research
  • International
  • Campus
  • About us
  • News

Sub-navigation

Breadcrumbs

  1. Research Research
  2. Research and Services Projects Research and Services Projects
  3. 3D Multiplayer Tracking 3D Multiplayer Tracking

3D Multiplayer Tracking

Investigation of novel methods to track a players in sports games for 3D sports analysis

Brief information

School:

Computer Science and Information Technology

Status:

Completed

Period:

01.03.2014 - 31.12.2016

Overview

In the past years, 3D sports analysis for broadcasting has gained a lot of attention and became part of almost all bigger broadcasting channels. Due to the complexity of the tasks like camera calibration or image based analysis the existing application targeted a usage for pre-game, half-time or post-game analysis. More recently several companies started to propose player tracking systems. They deliver a tracking of all the players over the entire game in a near real-time performance.This data has been used to create statistics for individual players and teams serving as a source for commentators and experts commenting the game. However, current player tracking approaches require additional cameras in the stadium. On the one hand there is a lot of effort involved to install and operate these systems, and on the other hand this technology cannot be used downstream in the studio.

The proposed player tracking will work robustly on any broadcasting camera, covering a part of the playing field. This way, there is no need of putting any additional cameras in the stadium and the player tracking could also be done in the studio. Our solution allows for live graphics insertion and replay graphics insertion at any given time during the game.

hidden

Facts

Type of project

Forschung

Internal organisations involved
  • Algorithmic Business F&E
Funding
  • KTI-HSLU als Hauptgesuchsteller/in
hidden

Persons involved: internal

Project manager
  • Thomas Koller
Member of project team
  • Patrick Buchter

Brief information

School:

Computer Science and Information Technology

Status:

Completed

Period:

03/01/2014 - 12/31/2016

Project Head

Prof. Dr. Thomas Koller

Head of the Master's Program in Engineering

+41 41 757 68 32

Show email

Footer(s)

FH Zentralschweiz

Social media links

  •  Instagram
  •  LinkedIn
  •  TikTok
  •  Facebook
  •  YouTube
  •  Flickr

Contact

Logo Lucerne University of Applied Sciences and Arts

Lucerne University of Applied Sciences and Arts


Werftestrasse 4
6002 Luzern

+41 41 228 42 42

info@hslu.ch

Direct entry

  • Bachelor’s Degree
  • Master’s Degree
  • Prospective Students (Continuing & Executive Programmes)
  • For Students
  • For Employees

Quick link

  • People Finder
  • University Buildings & Campus Locations
  • News
  • Libraries
  • Events
  • Media Relations
  • Jobs and Careers
  • Home
  • Hiring Rooms

Static links

  • Newsletter
  • Data protection notice
  • Publishing Acknowledgements
Logo Swissuniversities

QrCode

QrCode