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  3. Research on Extended and Layered Multim Research on Extended and Layered Multim

Research on Extended and Layered Multim

REALM is a 36-month EU research project developing technologies for next-generation Virtual Worlds. Combining advanced capture, AI-powered creation tools, and accessible delivery platforms, it enables immersive, interoperable experiences across devices and med

Brief information

School:

Computer Science and Information Technology

Status:

Ongoing

Period:

01.06.2026 - 31.05.2029

Overview

REALM is a 36-month RIA that will define, develop, and demonstrate core technologies to establish a cross-media continuum towards the next generation of Virtual Worlds. Its vision is to deliver content that remains truly immersive, across diverse platforms and modalities, ultimately creating a profound and consistent sense of presence, regardless of the device. To achieve this, REALM adopts a human-centric methodology structured around three pillars: (1) Novel Capture Technologies, acquiring holistic environment data extending to scene geometry, material textures, temperature, surfaces, etc.; (2) Transformative Authoring Tools, leveraging this enhanced data for realistic, scene-based, intuitive interactions; and (3) Human-Centric Delivery Platforms, providing low-friction access across devices. Grounded in open standards and leveraging advances in Generative AI, volumetric reconstruction, real-time and haptic rendering, and networked systems, these interoperable tools will build a shared framework to enable media convergence and a novel concept of Virtual Worlds. REALM brings together Europe’s leading institutions in optics & photonics, 3D graphics, networking, HCI, haptics, and immersive arts—covering the entire value chain. The project will generate high-value impact for Europe’s creative industries, with spillover into industrial training, advanced manufacturing, and healthcare. Ultimately, REALM will contribute to a sovereign, interoperable, and human-centric European ecosystem for Virtual Worlds.

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Facts

Type of project

Forschung

Internal organisations involved
  • Computer Science and Information Technology
Funding
  • Horizon Europe
UN Sustainable Development Goals
Among other things, this project contributes to the attainment of the following UN Sustainable Development Goals (SDGs):
  • SDG 8: Decent Work and Economic Growth
    Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all
  • SDG 9: Industry, Innovation and Infrastructure
    Build resilient infrastructure, promote inclusive and sustainable industrialization and foster innovation
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Persons involved: internal

Project manager
  • Aljosa Smolic
Member of project team
  • Athanasios Charisoudis
  • Simone Croci
  • Philipp Haslbauer
  • Kit Yung Lam

Brief information

School:

Computer Science and Information Technology

Status:

Ongoing

Period:

06/01/2026 - 05/31/2029

Project Head

Prof. Dr. Aljosa Smolic

Co-Head Immersive Realities Research Lab

+41 41 349 31 14

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Lucerne University of Applied Sciences and Arts


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