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  3. VR Bees - The Serious Game for Beekeepers VR Bees - The Serious Game for Beekeepers

VR Bees - The Serious Game for Beekeepers

Supporting the training of bee keepers with a serious game in virtual reality

Brief information

School:

Computer Science and Information Technology

Status:

Completed

Period:

01.05.2019 - 31.12.2019

Overview

Bee keeping is an important activity both in Switzerland and the world. This is due to the importance of bees not only from an ecological but also economical point of view. The training to become a bee keeper is very demanding. A specific challenge are practical exercises that cannot be regularly conducted as bees are rather sensitive organisms.

The training already includes a variety of digital media to support the learning process (e.g. photos, videos, online classes, apps). However, there is still further potential in the digital transformation of education. A preliminary study conducted by "Zukunfstlabor CreaLab" identified an adaptation of current learning methodologies as the most beneficial course of action. One possible solution is the deployment of a serious virtual reality game that allows training of bee keepers in an immersive environment. As part of this project we are developing a first prototype together with BienenSchweiz (association of bee keepers in German-speaking and Rhaeto-Romanic Switzerland).

Virtuelle Wiese - Virtual Meadow, © HSLU
Virtueller Bienenstock - Virtual Bee Hive, © HSLU
Demonstration, © HSLU
Honigbiene - Honey Bee, © HSLU
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Facts

Type of project

Forschung

Internal organisations involved
  • CC Business Communication
  • Immersive Realities Research Lab (IR)
External project partner
  • BienenSchweiz
Funding
  • ITC Digitale Transformation der Arbeitswelt
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Links

  • Hochschule Luzern plant virtuelles Lernspiel für Imker

  • Digitale Kommunikationsmittel im Dienste der Bienen

  • VR Bees - Projektseite

  • Videobericht

  • Impressionen Ada Lovelace Festival

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Persons involved: internal

Project manager
  • Richard Wetzel
Project Co-Head
  • Ursina Kellerhals
Member of project team
  • Naomi Burgess
  • Tobias Kreienbühl
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Documents

  • Poster Projektübersicht

    (556.0 KB) .PDF 

Publications

  • Presentation (conference/report/lectures) (2)

    • Burgess, Naomi; Kellerhals, Ursina & Wetzel, Richard (02.08.2021). Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. Foundations of Digital Games Conference, online.

    • Burgess, Naomi; Kellerhals, Ursina & Wetzel, Richard (24.09.2020). To Bee or not to Bee. GSGS 2020 - 5th Gamification and Serious Games Symposium, Neuchâtel - bzw. online.

Brief information

School:

Computer Science and Information Technology

Status:

Completed

Period:

05/01/2019 - 12/31/2019

Footer(s)

FH Zentralschweiz

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Lucerne University of Applied Sciences and Arts


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info@hslu.ch

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