The goals of Serious Games go beyond pure entertainment. It is about learning, training or awareness raising. In this one-week intensive course, we will explore different game genres and their typical game mechanisms and examine their suitability for various serious applications. Every day, after a short theoretical input, you will form teams to develop primarily analog prototypes for a specific scenario.
- Date: 16 – 20 August 2021
- Place: preferably on Campus in Rotkreuz, Switzerland. If the Corona-situation does not allow classroom teaching the summer school will be held online. The decision will be made in May 2021.
- Target group: Bachelor students in IT / Digital Ideation / Game Design / Business IT or similar subject.
- Prerequisites: At least one course at university level with a focus on game design must have been successfully completed [good/very good] or comparable knowledge. At least a B2 Level in English.
- Registration period for HSLU students: 8 – 18 January 2021 (module registration for spring semester 2021).
- Registration period for international students: 1 December 2020 – 31 March 2021 (fully booked - no more places available).
- Costs: there is no tuition fee. International students cover their own costs for travel, meals and accommodation.
- Teaching Language: English
- Follow-up: at the end of the block week, all participants will receive an task to work on at home following the Summer School. The task must be solved in writing and submitted. This assignment will be graded and will determine whether the participant passes / fails the Summer School.
In August 2020, the Lucerne University of Applied Sciences and Arts - Computer Science and Information Technology held the first Summer School on Designing Serious Games.
A total of 15 students from the Lucerne School of Computer Science and Information Technology, the Lucerne School of Art and Design and from an international partner university got to know different types of "serious games" during this block week and developed prototypes themselves. The following partners, whom we would like to thank warmly for their commitment, were guests and contributors:
- Prof. Dr. Peter Gautschi, Lucerne University of Education, on the topic of location-based games
- Michèle Müller and Céline Neubig, Enigma Games, on the topic of Escape Games
- Roche Diagnostics International on the Gamification of Digital Learning Materials
- Sandy Louchard, Glasgow School of Art, with an online lecture on the topic of serious games board games.
The block week was designed and led by Dr. Richard Wetzel and Dragica Kahlina.
Many thanks to all participating students and companies who made this possible and made it an enriching experience.
Read more about the contents of the block week here.
The benefits and uses of virtual technologies are much discussed. How will this technology be used by companies in the future? The participants of the two-week block course dealt with this question in February 2019 on specific practical projects of Roche Diagnostics.
During the first week, students familiarized themselves with the basics of virtual and augmented reality. They learned how users move in immersive environments and how they interact with them. In addition, the students learned what differentiates virtual reality applications from classic 2D applications and what their advantages and disadvantages are. During the second week, the students applied what they had learned in small projects and gained hands-on experience with augmented and virtual reality hardware. The projects were provided by Roche Diagnostics, which had taken over the key partnership of Winter School 2019.
15 local and international students have worked on five cases on Artificial Intelligence provided by Swiss companies. The Lucerne School of Computer Science and Information Technology thanks all participating students and companies who made this happen and an enriching experience.