What did students design?
Students designed communication tools and activities that help families make brain health part of everyday life. Their proposals included family conversation games, reflection booklets, and an information platform with resources, shared experiences and ways to contact healthcare professionals.
What made this project complex?
Families may receive information about how to keep their brains healthy, but using this information in everyday life can be difficult. Students worked with families of children with epilepsy and healthcare professionals to understand their needs and develop games, booklets, and other tools to help them care for their brain health.
What did students learn as Design Managers?
In this project, students learned to:
- understand how information moves, or fails to move, across healthcare systems;
- work with families and clinicians through participatory design;
- identify the barriers that prevent people from adopting new behaviours;
- translate scientific knowledge into accessible products, services, and everyday practices.
These are the Design Management skills you build throughout the programme:
- understanding complex organisational situations before proposing solutions;
- creating the conditions for learning, collaboration, and long-term change;
- designing systems that help organisations and communities adapt, learn, and grow.
Explore the student proposals
Discover what each team designed to help families bring brain health into everyday life. Watch the project presentations below.