Naomi Burgess has been designing and building both games and playful experiences since 2014. A graduate of Carnegie Mellon University’s Entertainment Technology Center, she has worked extensively in the fields of virtual, augmented, and mixed reality, has made a number of transformational and pervasive experiences, and is interested in exploring the usage of physical props, tactile/sensory feedback, and alternative methods of control in mediums of all sorts, including VR, location-based experiences, and more. Additionally, Naomi has taught and assisted with various games-related modules (namely C#/Unity game development and game design) within both international pre-college and university settings, and is currently working on several research projects revolving around usage of VR and AR as tools for enhancing pre-existing educational programs.
- Research Associate with focus on VR/AR and Games, Lucerne University of Applied Sciences and Arts, Rotkreuz, Switzerland (since 2019)
- Game Design Teaching Assistant, Carnegie Mellon University Entertainment Technology Center, Pittsburgh, Pennsylvania, USA (2019)
- Technical Designer/Research Assistant, Carnegie Mellon Department of Physics, Pittsburgh, Pennsylvania, USA (2018)
- National High School Game Academy Instructor with focus on Programming and Narrative/Writing, Carnegie Mellon University Entertainment Technology Center, Pittsburgh, Pennsylvania, USA (Summers 2016 and 2017)
- Master of Entertainment Technology, Carnegie Mellon University Entertainment Technology Center, Pittsburgh, Pennsylvania, USA (2019)
- Bachelor of Arts in Professional Writing, Carnegie Mellon University, Pittsburgh, Pennsylvania, USA (2016)