Serious Games have different purposes beyond pure entertainment such as learning, training or raising awareness. In this week-long summer school, we will explore different game genres and their typical game mechanics, and explore their suitability for different serious game use cases.
Every day, after a short theory input, you will form teams to develop paper prototypes tackling one specific scenario.
This will sharpen your game design skills and allow you to gain new insights into various game mechanics by building and testing game prototypes using simple materials without being sidetracked by technology.
The campus of the School of Information Technology of the Lucerne University of Applied Sciences and Arts is situated in the middle of some of the most beautiful Swiss landscapes. Since the prototyping material is easy to transport we will – weather permitting – go out and use some famous Swiss spots as inspiration. The guest lecturer from the Glasgow School of Arts will hold a one day workshop with a specific focus on mapping gaming mechanics onto pre-determined learning outcomes.
Students will spend one week full-time as part of the summer school on location in Switzerland, and then additional time back home for reflection and a continuation of the work. Roche Diagnostics International is participating in the Summer School. The final presentations on Friday, 21 August 2020 will take place at Roche Diagnostics International in Rotkreuz. After the presentations, the students will visit the Roche site in Rotkreuz and are invited to an aperitif afterwards.
- Date: 17 – 21 August 2020
- Theme: Exploring different game genres and mechanics for serious games.
- Target group: Bachelor students in IT / Business IT or similar subject
- Requirements for participation: none, the students will work with paper prototypes or easy to learn systems
- Language of instruction: English
- Lecturers: Dr Richard Wetzel and Dragica Kahlina
- Assignment: after the intensive week, the students further develop a prototype and write documentation on it.
- Location: Lucerne School of IT, Campus Zug-Rotkreuz & various locations outside
- Costs: no tuition fee. International students pay for their own travel, accommodation and meals.
- Accommodation for international students: the Lucerne School of IT has made a provisional room reservation for international students in the Anstatthotel in Luzern. There are 2-bed rooms reserved for CHF 50 per person per night. Accommodation can be booked using the registration form.
- ECTS Credits: 3 (students from international partner universities may check a possible recognition of credits to their studies with their home universities prior to registration)
- Registration for international students: please fill in and sign the registration form and send it to firstname.lastname@example.org by end of February at the latest. Please read the terms & conditions carefully.
The benefits and uses of virtual technologies are much discussed. How will this technology be used by companies in the future? The participants of the two-week block course dealt with this question in February 2019 on specific practical projects of Roche Diagnostics.
During the first week, students familiarized themselves with the basics of virtual and augmented reality. They learned how users move in immersive environments and how they interact with them. In addition, the students learned what differentiates virtual reality applications from classic 2D applications and what their advantages and disadvantages are. During the second week, the students applied what they had learned in small projects and gained hands-on experience with augmented and virtual reality hardware. The projects were provided by Roche Diagnostics, which had taken over the key partnership of Winter School 2019.
15 local and international students have worked on five cases on Artificial Intelligence provided by Swiss companies. The Lucerne School of Information Technology thanks all participating students and companies who made this happen and an enriching experience.