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Swiss Brain Health Plan 2023–2030 Design Management Practices 3 – Transforming & Humanising Organisations 

What did students design?

Students designed communication tools and activities that help families make brain health part of everyday life. Their proposals included family conversation games, reflection booklets, and an information platform with resources, shared experiences and ways to contact healthcare professionals.

What made this project complex?

Families may receive information about how to keep their brains healthy, but using this information in everyday life can be difficult. Students worked with families of children with epilepsy and healthcare professionals to understand their needs and develop games, booklets, and other tools to help them care for their brain health.

What did students learn as Design Managers?

In this project, students learned to:

  • understand how information moves, or fails to move, across healthcare systems;
  • work with families and clinicians through participatory design;
  • identify the barriers that prevent people from adopting new behaviours;
  • translate scientific knowledge into accessible products, services, and everyday practices.

These are the Design Management skills you build throughout the programme:

  • understanding complex organisational situations before proposing solutions;
  • creating the conditions for learning, collaboration, and long-term change;
  • designing systems that help organisations and communities adapt, learn, and grow.

 

Explore the student proposals

Discover what each team designed to help families bring brain health into everyday life. Watch the project presentations below.

Schematische Darstellung eines Konzepts zur Förderung der Gehirngesundheit und des Austauschs zwischen Familien. Runde Symbole mit Personengruppen, digitale Geräte, ein Reflexionsheft und eine Onlineplattform sind durch geschwungene Pfeile und gestrichelte Linien miteinander verbunden.

Understanding Each Other’s Needs

The team designed a reflection booklet and a connecting page to help families recognise their needs and share experiences.

Illustration einer digitalen Plattform zur Gehirngesundheit auf einem Tablet. Die Benutzeroberfläche zeigt eine Suchleiste, ein orangefarbenes Gehirnsymbol und drei Informationsbereiche mit Illustrationen zu Wissen, Austausch und medizinischer Unterstützung.

Talking Openly About Emotions

The team designed a colourful paper chatterbox to help children and parents talk about feelings through play.

Ein gefaltetes Origami-Papierspiel liegt auf einer hellen Holzoberfläche. Die aufklappbaren Flächen sind in Violett, Orange und Türkis gestaltet und mit Zahlen sowie kleinen Texten bedruckt. Das Spiel dient als interaktives Hilfsmittel zur Reflexion.

Strengthening Family Resilience

The team designed an information platform that brings together brain health resources, shared experiences and ways to contact healthcare professionals.

Ein geschlossenes Reflexionsheft mit dem Titel «Reflect!» liegt auf einem hellblauen Hintergrund. Das Cover zeigt einen Farbverlauf von Dunkelblau über Grün bis Orange und trägt den Untertitel «@ the dinner table – A healthy brain game».

Strengthening Family Bonds

The team designed a dinner-table card game and reflection booklet to help families explore brain health practices together.

Ein farbenfrohes Brettspiel zur Förderung der Gehirngesundheit liegt auf einem weissen Hintergrund. Das quadratische Spielfeld besteht aus bunten Feldern entlang des Randes und drei Kartenfeldern in der Mitte. Davor liegen drei Kartenstapel in Grün, Orange und Violett mit unterschiedlichen Symbolen.

Understanding Emotions Together

The team designed a board game with reflection, emotion and growth cards to help families discuss experiences and understand their feelings.

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