In the first part the students get to know Virtual Reality through examples and its genesis. The aim is that they know where the medium comes from and what new design possibilities it offers to us. At the same time they get an introduction to the possibilities of interactive VR and the Unity Game Engine. In the second part, work will be done in interdisciplinary groups. They have the choice to either design with Gravity Sketch or animate with Quill in Tiltbrush to create a spatial painting. It is important to create as many works as possible and learn quickly from them. The experiments will be presented at regular intervals in the plenum so that we can all learn from their experiences. In the third part, the works from the group work will be integrated into the Unity Game Engine and simple, interactive functions will be added in order to present a VR Experience at the IDA exhibition. All three parts of the module are accompanied by regular group discussions.
The participants of this module will experiment with VR drawing tools and Unity in interdisciplinary teams. Through a process of trial and error they will get to know the spherical, borderless 3D world. Through this overall strategy the students will reflect upon conventional narrative forms, broaden their horizons with new spatial creative possibilities and gain insight into new programs like Gravity Sketch, Tilt Brush or Quill.
Christophe Merkle, Samuel Frei, Kathy Kaeppel, Richard Wetzel, Carlos Isabel, François Chalet, Jeroen Visser and Robert Müller