The aims of the module are: to gain insight into the discourses, new possibilities and challenges associated with the increasing digitalisation of wearable technologies (wearables) in relation to your respective area of study (Art and Design); to acquire basic hands-on skills in using (simple) digital components in relation to your respective area of study; to get to know and practice specific features of design and drafting using digital tools; to test newly acquired skills in a practical way through concrete projects as materialised designs (mock-ups, models, prototypes) and to reflect on their environmental impact with reference to people and bodies.
In collaboration with lecturers and students from different professional areas, the module aims to expand the interdisciplinary scope, network and skills in the team.
The module content covers the relationship between humans and humans, humans and objects as well as the interface between humans and machines (with a focus on lo-fi electronics, hardware hacking, sensors, robotics, sound). The human body is considered a place of collective or individual expression of identity, relationship, gender, communication (verbal and non-verbal), mobility and productivity.
Inputs on the application of digital technologies (physical computing) in the field of art, design, body, performance and communication and on the topic of body/body images and (verbal and non-verbal) communication will provide an overview of current applications and discourses.
Through conversations and discussions, a differentiated critical approach to technology and craft will be encouraged and creative attitudes and positions of designers and artists will be adopted and reflected upon.
In this module we create actual functional or speculative-artistic objects that can be worn on the body, that include digital technologies. We investigate how these objects interact with our own bodies, what role they play and how they can interact with other bodies.
The conception, development, production and presentation of such objects in small teams enables the development of basic manual skills and artistic-design skills using digital technology. Simple digital as well as analogue sensors, motors or other electronic components are used (including microcontrollers (Arduino), measurements and translations of body specific signals such as heartbeat or skin resistance).
The content and creative process will be documented and the objects will be presented in a final exhibition showing adequately how it is related to the body.
Nika Spalinger (project management): (K&V: concept, reflection, artistic design (2-D, 3-D), body/concepts/anatomy; art in public space
Thai Hua (XS, OD) concept, ideation, CAD (Rhino), visualization, prototyping, product design
Christoph Zellweger (XS): concept, reflection, cultural theory, body and object, jewelry, ceramics, textiles, 3D prototyping and model making
Gordan Savicic (DI): Media theory, robotics, physical computing (Arduino), electronics
Livia Müller: artist, mechatronics at Labor Luzern
Guests: Will be announced in the detailed program.