Learning Objectives
The immersive lab participants will create experiments in interdisciplinary teams experimenting with VR and AR tools while visiting the metaverse. Through trial and error the students will discover new spatial design opportunities and ways for telling immersive stories with the help of software like Gravity Sketch, Quill, Blender, Adobe Aero and Unity.
The participants will also learn basic spatial and architectural design concepts (immersion, illusion, presence, etc.) and know how to transfer them into virtual environments and thus create spatial experiences.
Content
In the first part, students are immersed in virtual and augmented reality and during classroom time will receive introductions to new spatial narration methods, design software and Unity. In parallel, they get an introduction into architectural and game design theory about the creation of virtual spaces worth exploring. These principles come from recent studies and experiments about narrative architecture conducted by the HSLU CC Visual Narrative.
In the second part we explore the current state of virtual reality remote collaboration tools via distance learning.
In parallel, various immersive experiments will be created in interdisciplinary groups. Students will therefore have the choice to create either a project in spatial design, immersive animation or a simple interactive XR application in Unity.
It is important to create as much work as possible and to learn quickly from it. The experiments will be presented in group discussions at regular intervals so that we can all learn from each others experiences. There will also be guest lectures and critiques by representatives of the VR industry.
In the third part, the groups work on the projects in partly supervised self-study in order to create an immersive experience that will be showcased in the +Colabor exhibition.
Course language
English
Lecturers
Christophe Merkle, Allison Crank, Markus Zank, Zoe Röellin, Janina Woods